🍓 Raspberry Pi 3D Runner

For this project, I developed a 3D runner game on Raspberry Pi, inspired by the classic Pitfall!, using C++, OpenGL for rendering, and Bullet Physics for realistic simulation. This was a hardware-constrained project, so I had to optimize performance carefully.

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Core Features I Built

Physics-Driven World

Rendering Pipeline

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Custom Models & World

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Player & Enemies

UI & Menus

Final Touches

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What I Learned

This project gave me hands-on experience with:

It was an excellent exercise in combining engine-level development with gameplay design on embedded systems.

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